© Constanza Morend. All rights reserved.
VIDEOGAME PROJECTS
ALHUÉ
2022 - Present
"Alhué" it's a 2d platformer puzzle game started in 2022 as a solodev university project. Inspired by GRIS, it aims to untangle and explore the complex issues of intrafamiliar psychological violence through Alhué, a forest caretaker who decides to finally do something about the illness ravaging the forest after it kills her brother's tree.
JAM PROJECTS
NO EMPUJEN
Godot Meetup Argentina | 2025
Created for the Godot Meetup Argentina Game Jam 2025, following the prompt of "Criaturas del monte, la pampa y el río" (or, folklore creatures of Argentinian regions). This small puzzle game consists of opening way for the mythical creatures to leave the crowded bus.Art clean-up, graphics, background and UI done by me.
Created by:
Programmer, Game and Level Design, Original Art and Idea: Juan Manuel Fernandes Dos Santos
Art Clean-up, New Art, UI, Logo and Graphics: Constanza "Kirayni" M. Morend
RAINFROG
Global Game Jam | 2025
Created for the Global Game Jam 2025 following the prompt "Bubble".¡Let's save the frogs!
Follow Lili on her journey to recover the frogs of the park that got displaced after a storm. Armed with her trusty giant bubbler, try to catch as many as you can before it's too late and they escape into the city!Original Idea, 2D Art, Logo, Graphics, UI, Sound Design, Music and Project Management by me.
Created by:
Project Management, UI/UX, Graphic Design/Logo, Sound Design, Music and 2D Art: Constanza Morend (Kirayni/Ursa Major)
Programming: Fran Pintar
Animation and Bubble Textures: María Sol Domínguez
Bubble Sounds: Amadis
With help from: Leo Cirius
VOIDERLING
Presented for A-JAM | 2023
Created for A-JAM 2023 organized by the Artistic Game Development Diplomature (UNRAF) following the prompt "ORGANIZED CHAOS", this mobile game prototype follows a small little black hole who must avoid the meteorites and obstacles in their way to eat as many stars as possible.Logo and UI designed by me.
Created by:
Project Management, UI/UX and Graphic Design: Constanza "Kirayni" M. Morend
Programmer, Technical Artist and Project Management: Nahuel "Nano" Jacinto
Audio & SFX: Maximiliano Ftulis
Sound Design: Lucia Rondina
Music: Paula Quadrelli
Sprites & Graphic Design: Guido Nestor Curunao Cordoba
Backgrounds and General Art: Inés Felici
Game Design & Documentation: Giannina "Elithne" Tartaglia
Game Design & Documentation: Victoria Arismendi
Narrative & UI: Zoe "Zowi" Del Moral
Narrative: Carina "Cari" Rapino
ARCHIVE
¿CÓMO SE SIENTE VIVIR CON TDAH?
How does it feel to live with ADHD? | 2021
Created as a final project in p5.js for programming class, this small interactive game prototype lets you explore the daily chaotic and severely distracting thoughts of a person with ADHD as they regard their bedroom.
CONCEPT ART
ALHUÉ
CHARACTERS
ENVIRONMENTS
BRAND WORK
URSA MAJOR ESTUDIO
Owner and Artist | 2020 - Present
Picture taken by: Tigra Audiovisual
Started in 2020 in the middle of the pandemic, the brand had a very slow start, creating embroidered books by hand. By 2021, the brand found it's focus, working on unique designs inspired by art decó and themes such as the stars and the esoteric. All products are made by hand by the owner, with contemporary artisanal techniques.
VISUAL ARTS
REFLECTIONS OF SELF
2025 - Present
Reflections of Self it's collection of self-portraits done digitally with mobile tools throughout the years, as I explore and analyze myself and the way I present my image to the world, with the intention of finding beauty and peace within my own flesh. I seek to view the way others see me, and articulate the ways I see myself.
Dare to look at me. | July 2025
Bright Spark | July 2025
Softness | July 2025
Please, don't hurt me again. | June 2025
Missing Touch | June 2025
When I saw you again | June 2025
What others see | June 2025
Hopeful | March 2025
Mirror | March 2025
New Scars | February 2025
Remembrance | February 2025
Myself | February 2025
Hurt | January 2025