KIRAYNI

Constanza Morend

Visual Artist & Solodev

Visual Artist, Artisan & Solodev based in Buenos Aires, Argentina, Owner of the brand Ursa Major Estudio, currently working on project "ALHUÉ", a 2d platformer game inspired by GRIS.

© Constanza Morend. All rights reserved.

ALHUÉ

2022 - Present


"Alhué" it's a 2d platformer puzzle game started in 2022 as a solodev university project. Inspired by GRIS, it aims to untangle and explore the complex issues of intrafamiliar psychological violence through Alhué, a forest caretaker who decides to finally do something about the illness ravaging the forest after it kills her brother's tree.


NO EMPUJEN

Godot Meetup Argentina | 2025


Created for the Godot Meetup Argentina Game Jam 2025, following the prompt of "Criaturas del monte, la pampa y el río" (or, folklore creatures of Argentinian regions). This small puzzle game consists of opening way for the mythical creatures to leave the crowded bus.Art clean-up, graphics, background and UI done by me.


Created by:

Programmer, Game and Level Design, Original Art and Idea: Juan Manuel Fernandes Dos Santos

Art Clean-up, New Art, UI, Logo and Graphics: Constanza "Kirayni" M. Morend

RAINFROG

Global Game Jam | 2025


Created for the Global Game Jam 2025 following the prompt "Bubble".¡Let's save the frogs!
Follow Lili on her journey to recover the frogs of the park that got displaced after a storm. Armed with her trusty giant bubbler, try to catch as many as you can before it's too late and they escape into the city!
Original Idea, 2D Art, Logo, Graphics, UI, Sound Design, Music and Project Management by me.


Created by:

Project Management, UI/UX, Graphic Design/Logo, Sound Design, Music and 2D Art: Constanza Morend (Kirayni/Ursa Major)

Programming: Fran Pintar

Animation and Bubble Textures: María Sol Domínguez

Bubble Sounds: Amadis

With help from: Leo Cirius

VOIDERLING

Presented for A-JAM | 2023


Created for A-JAM 2023 organized by the Artistic Game Development Diplomature (UNRAF) following the prompt "ORGANIZED CHAOS", this mobile game prototype follows a small little black hole who must avoid the meteorites and obstacles in their way to eat as many stars as possible.Logo and UI designed by me.


Created by:

Project Management, UI/UX and Graphic Design: Constanza "Kirayni" M. Morend

Programmer, Technical Artist and Project Management: Nahuel "Nano" Jacinto

Audio & SFX: Maximiliano Ftulis

Sound Design: Lucia Rondina

Music: Paula Quadrelli

Sprites & Graphic Design: Guido Nestor Curunao Cordoba

Backgrounds and General Art: Inés Felici

Game Design & Documentation: Giannina "Elithne" Tartaglia

Game Design & Documentation: Victoria Arismendi

Narrative & UI: Zoe "Zowi" Del Moral

Narrative: Carina "Cari" Rapino

¿CÓMO SE SIENTE VIVIR CON TDAH?

How does it feel to live with ADHD? | 2021


Created as a final project in p5.js for programming class, this small interactive game prototype lets you explore the daily chaotic and severely distracting thoughts of a person with ADHD as they regard their bedroom.

CONCEPT ART


ALHUÉ

CHARACTERS

ENVIRONMENTS

BRAND WORK


URSA MAJOR ESTUDIO

Owner and Artist | 2020 - Present

Picture taken by: Tigra Audiovisual

Started in 2020 in the middle of the pandemic, the brand had a very slow start, creating embroidered books by hand. By 2021, the brand found it's focus, working on unique designs inspired by art decó and themes such as the stars and the esoteric. All products are made by hand by the owner, with contemporary artisanal techniques.

VISUAL ARTS



REFLECTIONS OF SELF

2025 - Present


Reflections of Self it's collection of self-portraits done digitally with mobile tools throughout the years, as I explore and analyze myself and the way I present my image to the world, with the intention of finding beauty and peace within my own flesh. I seek to view the way others see me, and articulate the ways I see myself.